I am… in!
Happy birthday negativegeforce! I don’t really have the time to make games right now, but I’m in. I spent one full day studying though, so might run out of time too soon. I’m going to attempt a themed...
View ArticleDesert Road Painter
Argh, the wysiwyg tables keep eating my text. Wysiwie tables more like. So.. I didn’t have enough time this weekend to produce an entry but I made a mock-up and design sketch to ease the pain. ::...
View ArticleTekicars4k finished!
[Update, Dec. 8 2008] I forgot to provide the source code until just before the deadline, and my Internet connection wouldn’t work the last two hours before deadline. Anyway, here is the source:...
View ArticleBLDR [final]
BLDR is done! It probably could have used more levels and obstacles, but I think it’s great! Postcompo version will definetly include more levels. Download it here: http://www.filesavr.com/bldr EDIT: I...
View Article:: RoadZ :: A bucketful of nostalgia.
Source and Win32 binary, in one convenient package (unzip with PKUNZIP.EXE for best effect) This is RoadZ. It is a tribute to less troubled times; I could have seen myself being totally stoked when I...
View ArticlePotholes [FINAL]
So here it is, my entry is called Potholes and you can play it here, dowload it here, and get the sources here. Have fun !
View ArticleBulldozer Blitz
Finished! Possibly my most polished and feature-complete LD48 entry yet, and seems to be enjoyable too. Windows download Webstart link (for windows, mac and linux) You’ve got to dig up the rocks and...
View ArticleLD13 MegaPack / Dec08
Since I end up downloading everything anyway, I once again built the ludum dare megapack. The pack weights at about 227 megs and includes everything that I could download from each entrant. This is...
View ArticleBLDR [tools]
Forgot to mention the tools I used on BLDR (http://www.ludumdare.com/compo/2008/12/07/bldr-final/)! I used Microsoft Visual Studio 2008 Express Edition and SDL 1.2.10 (I think). The binary is for...
View ArticleBLDR Postcompo, Coming Soon!
I’ve begun work on the BLDR Postcompo version! The general consensus seems to be that this is necessary. I shall also be using the first versions of my LD/game library I’m developing as a wrapper...
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