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Channel: Ludum Dare » LD13 – Roads
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I am… in!

Happy birthday negativegeforce! I don’t really have the time to make games right now, but I’m in. I spent one full day studying though, so might run out of time too soon. I’m going to attempt a themed...

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Desert Road Painter

Argh, the wysiwyg tables keep eating my text. Wysiwie tables more like. So.. I didn’t have enough time this weekend to produce an entry but I made a mock-up and design sketch to ease the pain. ::...

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Tekicars4k finished!

[Update, Dec. 8 2008] I forgot to provide the source code until just before the deadline, and my Internet connection wouldn’t work the last two hours before deadline. Anyway, here is the source:...

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BLDR [final]

BLDR is done! It probably could have used more levels and obstacles, but I think it’s great! Postcompo version will definetly include more levels. Download it here: http://www.filesavr.com/bldr EDIT: I...

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:: RoadZ :: A bucketful of nostalgia.

Source and Win32 binary, in one convenient package (unzip with PKUNZIP.EXE for best effect) This is RoadZ. It is a tribute to less troubled times; I could have seen myself being totally stoked when I...

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Potholes [FINAL]

So here it is, my entry is called Potholes and you can play it here, dowload it here, and get the sources here. Have fun !

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Bulldozer Blitz

Finished! Possibly my most polished and feature-complete LD48 entry yet, and seems to be enjoyable too. Windows download Webstart link (for windows, mac and linux) You’ve got to dig up the rocks and...

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LD13 MegaPack / Dec08

Since I end up downloading everything anyway, I once again built the ludum dare megapack. The pack weights at about 227 megs and includes everything that I could download from each entrant. This is...

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BLDR [tools]

Forgot to mention the tools I used on BLDR (http://www.ludumdare.com/compo/2008/12/07/bldr-final/)! I used Microsoft Visual Studio 2008 Express Edition and SDL 1.2.10 (I think). The binary is for...

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BLDR Postcompo, Coming Soon!

I’ve begun work on the BLDR Postcompo version! The general consensus seems to be that this is necessary. I shall also be using the first versions of my LD/game library I’m developing as a wrapper...

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